The board is wider
10 files (A through J) by 8 ranks. Two extra columns, so there is more room to maneuver and fewer forced trades in the opening.
How to Play
The basics
10 files (A through J) by 8 ranks. Two extra columns, so there is more room to maneuver and fewer forced trades in the opening.
Kings, Queens, Rooks, Bishops, Knights and Pawns move and capture exactly as they do in chess. Nothing to relearn.
The Jester is the new piece, and the only one that makes enemy pieces switch sides. Where your Jesters start depends on the formation you choose.
Checkmate ends the game. What changes is how quickly the material between you and that King can turn around.
The Jester

The Jester steps one square diagonally. It is a short-range piece, so getting it into position is part of the game.


Jump an adjacent enemy piece on the diagonal and land on the empty square directly beyond it. The piece you jumped is not captured — it switches sides and joins you, right where it stands.


Setup




































































































Arrange your own back rank from the standard set of ten pieces. Both sides choose independently, so openings do not depend on memorization; they develop through strategy and tactics.
Learning curve
Step 1
Play the opening you would normally play. The extra files give you more space than you are used to.
Step 2
Before you advance a piece, check whether it will end up diagonally next to an enemy Jester with an empty square directly beyond it.
Step 3
The strongest Jester moves are not single conversions. Count the landing squares before you commit.