You spot the jump, not the app
No highlighted squares. The multi-jump chain that wins the game is the one you find on your own.
Physical edition
Not a preorder. No payment required.

Why the table is different
No highlighted squares. The multi-jump chain that wins the game is the one you find on your own.
When a piece changes sides you turn it over yourself. Watching an opponent do it to you lands differently.
Choosing a formation or building your own back rank happens in front of your opponent, before a move is made.
The Jester

Each side gets two Jesters. A Jester hops diagonally over an adjacent piece and lands on the empty square directly beyond it on that diagonal. Hop over your own piece and nothing happens to it. Hop over an enemy piece and it switches sides, staying exactly where it stands.
A Jester cannot jump an enemy King, cannot immediately reverse the jump it just made, and cannot jump the same piece twice in one chain. Within those limits, a single turn can run several jumps together.
The custom Jester sculpt is the centerpiece of the physical set.
Board and formations








































All 10: Citadel, Watchtower, Bastion, Crescent, Harbor, Palisade, Fortress, Keep, Sentinel, Compass.
In the box

Physical game interest